That, in itself, could form the backbone of a game, but Dawn of War III also has an array of powerful hero units. From there, you'll plan out your base and capture strategic points around the map to pull in resources and keep tabs on the enemy. Both sides start with an array of basic defenses, including a pair of powerful automated turrets, to deter early intruders. Each is charged with defending a power core. Skirmishes can have between two and six human (or AI) players split into two teams. There's only one mode, but it's packed with ideas. That's fine on its own, but without interesting twists on the fundamentals of play, you're better off starting with multiplayer. You have a straight push through 17 missions, and each of them serves as a really drawn-out tutorial, offering contrived scenarios for you to test out different strategies before playing against others online. Beyond a healthy addition to the already massive Warhammer canon, the campaign doesn't offer much.
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